Primitives
Basic shapes that form the building blocks of your models.
3D Primitives
sphere(radius) // Ball
cube(size) // Box with equal sides
box3(width, height, depth) // Rectangular box
cylinder(radius, height) // Cylinder along Y axis
capsule(radius, height) // Pill shape
torus(major_radius, minor_radius) // Donut
cone(radius, height) // Cone pointing up
ellipsoid(rx, ry, rz) // Stretched sphereAdditional Shapes
rounded_box(w, h, d, radius) // Box with rounded edges
octahedron(size) // 8-faced platonic solid
hex_prism(radius, height) // Hexagonal column
tri_prism(width, height) // Triangular prism
plane(nx, ny, nz, offset) // Infinite plane
ground_plane() // Shortcut for y=0 plane